+- a38a5cd0ec24 -- 72d -------------------------------------------------------------------------------------------[...]+ | | | I have an idea... | | | | https://blossom.primal.net/fcd3455cb947429ec23c39506104dd1205a0bea4ddb8bcca6a928cef5a1bb532.png | | | +-- reply --------------------------------------------------------------------------------------------------------- ---+I have an idea... https://blossom.primal.net/fcd3455cb947429ec23c39506104dd1205a0bea4ddb8bcca6a928cef5a1bb532.png
thread · root 796af934…953a · depth 3 · · selected e87b882f…674d
thread
root 796af934…953a · depth 3 · · selected e87b882f…674d
I have an idea...https://blossom.primal.net/fcd3455cb947429ec23c39506104dd1205a0bea4ddb8bcca6a928cef5a1bb532.png
Lol. That task will burn all of the month's allowance in a week, AND cost another $500–1,000 minimum just to geta working player character and some crude, rudimentary buildings.I just saw that with Claude Opus 4.6, with two weeks of continuous sustained work, they built a C compiler. Gameengines are not dissimilar in complexity to C compilers—they model so many things that combined would equal whatit takes to build such a compiler.And that would give you, at best, an ugly but playable game. I think actually the bill for that amount of workcomes out to around $20,000.
Using Claude Opus is like leverage trading. You'll end up poor quickly. With Opus you had at least a lot of fun😹