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thread · root 796af934…953a · depth 2 · · selected f9bbdbfc…e00f

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root 796af934…953a · depth 2 · · selected f9bbdbfc…e00f

Joël Kai Lenz -- 72d [root] 
|    I have an idea...
|    
|    https://blossom.primal.net/fcd3455cb947429ec23c39506104dd1205a0bea4ddb8bcca6a928cef5a1bb532.png
|    reply [1 reply]
bitcoin_rene -- 72d
I hope you have the 200$ max subscription + well funded extra usage 😅
reply [2 replies]
ff6ccb23a753 -- 72d [parent] 
|    Imagine losing everything overnight. Imagine seeing your loved ones cold, hungry, and scared. Imagine that your
|    only hope is the kindness of strangers.
|    
|    This is our reality. Each small act of generosity can mean the difference between despair and survival:
|    $10 is food on our table.
|    $50 is medicine for my child, water for my family, a moment of safety in chaos.
|    
|    Every contribution tells us: we are not alone. Your support is not just help — it is humanity reaching out to
|    save lives.https://gofund.me/f16aa05f2
|    reply
mleku -- 72d [parent] 
     Lol. That task will burn all of the month's allowance in a week, AND cost another $500–1,000 minimum just to get
     a working player character and some crude, rudimentary buildings.
     
     I just saw that with Claude Opus 4.6, with two weeks of continuous sustained work, they built a C compiler. Game
     engines are not dissimilar in complexity to C compilers—they model so many things that combined would equal what
     it takes to build such a compiler.
     
     And that would give you, at best, an ugly but playable game. I think actually the bill for that amount of work
     comes out to around $20,000.
     reply [1 reply]

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